‘So for side quests, it’s really about the human interactions with these non-player characters, learning about their struggles and so forth,’ he said. When asked how Forspoken will handle side quests, Terada answered that there will be a variety of them and that they’ll focus on the stories of the world’s inhabitants. On the other hand, putting out a demo that doesn’t accurately represent Forspoken risks harming its chances if people don’t enjoy it. On the one hand, anyone who didn’t enjoy the gameplay flow might be pleased to know that it doesn’t reflect the full game. So the full game isn’t actually designed like that, that was just specifically created for that demo experience.’ ‘So that was specifically kind of fetch quest-like in terms of the makeup, like, do these five objectives and then you get to fight a boss. ‘That was a specially crafted gameplay demo just to give a feel for the mechanics of parkour and magic,’ he explained to Gematsu. This same demo is what has been made available to download for the PlayStation 5, which Mitsuno explains was specifically crafted for the purposes of a demo, and isn’t just a slice taken out of the final game.
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